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AAO DRAMA/DRAMA2 C++ Interface
DRAMA C++11 and later interface
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inlineinherited |
Block the current thread until a kick/signal message for the action is received.
Note - in an action with multiple subsidiary threads, any number of the threads can block waiting for a kick/signal. They will all be woken up when the event occurs.
| event | The entry reason. EntryCode::Kick or EntryCode::Signal |
| arg | The argument to the kick/signal, if any. An address of and sds::IdPtr is supplied. If you supply a null pointer, it is ignored. Otherwise, any argument to the kick is copied into here. If there is no argument to the kick, it will refer to a null SDS item. |
References drama::CreateRunDramaTask(), and D2LOG_DRAMA2.