AAO DRAMA/DRAMA2 C++ Interface
DRAMA C++11 and later interface
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This namespace is used for features which are particular to supporting C++11 thread based operations within DRAMA 2.
Classes | |
class | AccessDrama |
A class used by threads to access and enable the DRAMA context of an action or of a particular UFACE context. More... | |
class | KickNotifier |
An object used to obtain notifications of kicks. More... | |
class | Monitor |
An abstract class which implements a DRAMA Parameter monitor in a thread. More... | |
class | MonitorByType |
A class implementing Monitor which invokes particular methods for parameters of given base types. More... | |
class | MonitorMessageHandler |
Handle replies to DRAMA Monitor Messages. More... | |
class | MonitorToParam |
A class implementing Monitor which copies the value of a monitored parameter into one of the same name or a derived name in the current task. More... | |
class | ProcessInfo |
A class with information used by the TransEvtProcessor methods. More... | |
class | SignalBlocker |
Constructing an object of this type will block all blockable UNIX signals in the current thread. More... | |
class | TAction |
A class which implements a DRAMA Action with runs a thread. More... | |
class | TActionViaFunctor |
This class is used to creating TAction objects referring to functions. More... | |
class | TMessHandler |
This interface class must be implemented by classes which have threads waiting for messages. More... | |
class | TSdsListToUserObj |
Object used to print SDS objects using MessageUser from TMessHandler objects. More... | |
class | TUface |
A class which allows threads running in a User Interface or similar environments to send DRAMA messages. More... | |
Typedefs | |
using | ThreadActionFunction = std::function< void(TAction *, const sds::Id &)> |
Type used for functions specified drama::Task::Add(). | |
Functions | |
void | RunProgram (TMessHandler *messHandler, const std::string &fileName, const std::string &arguments="", const std::string &node="", int priority=0, bool absPriority=false, bool setNames=true, unsigned stackBytes=0) |
Load and run a program using the DRAMA loading mechanisms. | |
bool | RunProgramWaitUntil (std::chrono::steady_clock::time_point until, TMessHandler *messHandler, const std::string &fileName, const std::string &arguments="", const std::string &node="", int priority=0, bool absPriority=false, bool setNames=true, unsigned stackBytes=0) |
Load and run a program using the DRAMA loading mechanisms. | |
void | SignalDramaToExit (std::weak_ptr< Task > dramaTask, StatusType exitStatus=STATUS__OK) |
Signal to DRAMA that this task should exit. | |
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For more information, contact tony.farrell@mq.edu.au
Generated on Thu Dec 12 2024 23:07:36 for AAO DRAMA/DRAMA2 C++ Interface by 1.9.8