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AAO DRAMA/DRAMA2 C++ Interface
DRAMA C++11 and later interface
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This namespace is used for features which are particular to supporting C++11 thread based operations within DRAMA 2.
Classes | |
| class | AccessDrama |
| A class used by threads to access and enable the DRAMA context of an action or of a particular UFACE context. More... | |
| class | KickNotifier |
| An object used to obtain notifications of kicks. More... | |
| class | Monitor |
| An abstract class which implements a DRAMA Parameter monitor in a thread. More... | |
| class | MonitorByType |
| A class implementing Monitor which invokes particular methods for parameters of given base types. More... | |
| class | MonitorMessageHandler |
| Handle replies to DRAMA Monitor Messages. More... | |
| class | MonitorToParam |
| A class implementing Monitor which copies the value of a monitored parameter into one of the same name or a derived name in the current task. More... | |
| class | ProcessInfo |
| A class with information used by the TransEvtProcessor methods. More... | |
| class | SignalBlocker |
| Constructing an object of this type will block all blockable UNIX signals in the current thread. More... | |
| class | TAction |
| A class which implements a DRAMA Action with runs a thread. More... | |
| class | TActionViaFunctor |
| This class is used to creating TAction objects referring to functions. More... | |
| class | TMessHandler |
| This interface class must be implemented by classes which have threads waiting for messages. More... | |
| class | TSdsListToUserObj |
| Object used to print SDS objects using MessageUser from TMessHandler objects. More... | |
| class | TUface |
| A class which allows threads running in a User Interface or similar environments to send DRAMA messages. More... | |
Typedefs | |
| using | ThreadActionFunction = std::function< void(TAction *, const sds::Id &)> |
| Type used for functions specified drama::Task::Add(). | |
Functions | |
| void | RunProgram (TMessHandler *messHandler, const std::string &fileName, const std::string &arguments="", const std::string &node="", int priority=0, bool absPriority=false, bool setNames=true, unsigned stackBytes=0) |
| Load and run a program using the DRAMA loading mechanisms. | |
| bool | RunProgramWaitUntil (std::chrono::steady_clock::time_point until, TMessHandler *messHandler, const std::string &fileName, const std::string &arguments="", const std::string &node="", int priority=0, bool absPriority=false, bool setNames=true, unsigned stackBytes=0) |
| Load and run a program using the DRAMA loading mechanisms. | |
| void | SignalDramaToExit (std::weak_ptr< Task > dramaTask, StatusType exitStatus=STATUS__OK) |
| Signal to DRAMA that this task should exit. | |
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For more information, contact tony.farrell@mq.edu.au
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