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AAO DRAMA/DRAMA2 C++ Interface
DRAMA C++11 and later interface
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finaloverridevirtualinherited |
We cannot change the kick handler in a threaded action, it does not make sense.
Instead, this will throw an exception.
@ Note - this does not mean a threaded action can't be kicked. Any DRAMA message wait operation in a threaded action implementation (.e.g drama::Path::Obey()) will respond to kicks and other code can use a drama::thread::KickNotifier object to receive a notification of a kick object.
| obj | The object being put as the new kick handler. Ignored. |
Reimplemented from drama::MessageHandler.