AAO DRAMA/DRAMA2 C++ Interface
DRAMA C++11 and later interface

◆ SignalReceived()

virtual void drama::MessageEventHandler::SignalReceived ( thread::ProcessInfo  messInfo,
const sds::IdPtr arg 
)
virtualinherited

Invoked if a signal for the action is received.

The default reports to the user via Ers that a signal message has been received and to gives some hints about how to handle it

Note
When invoked, the DRAMA Lock is taken and the DRAMA context is that of the action (or UFACE context) the thread was running in. Since the lock is taken, don't do anything which waits.
Parameters
messInfoDetails on the message sent
argThe argument to the signal