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AAO DRAMA/DRAMA2 C++ Interface
DRAMA C++11 and later interface
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inlineinherited |
Block the current thread until a signal/kick for the action is received or a duration has passed.
Note - in an action with multiple subsidiary threads, any number of the threads can block waiting for a signal/kick. They will all be woken up when the signal/kick occurs.
| event | The entry reason. EntryCode::Kick or EntryCode::Signal. If a timeout occurs, will by EntryCode::DramaAbortWaits. |
| Rep | An arithmetic type, or a class emulating an arithmetic type, to be used as the type for the internal count. |
| Period | A ratio type that represents the period in seconds. |
| rel_time | The maximum time span during which the thread will block waiting to be notified. duration is an object that represents a specific relative time. Wait this length of time |
| arg | The argument to the kick, if any. An address of and sds::IdPtr is supplied. If you supply a null pointer, it is ignored. Otherwise, any argument to the kick is copied into here. If there is no argument to the kick, it will refer to a null SDS item. |
References drama::CreateRunDramaTask(), and D2LOG_DRAMA2.